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Marvel Avengers Alliance Command Point Guide: Cp Farming Method (New)

Written By Gamelysis on Monday, September 3, 2012 | 5:52:00 AM

Hello agents, as we all now Marvel Avengers Alliance Command Point farming is dead and the enemies and bosses don't drop CP anymore.Maa new patches has stoped command point cheat,hack and free gifts. So the only way to get CP is now with gold or the roulettes. Let's forget about the gold and just think about the roulettes.

Here I started this post to inform which chapters are the best to get CP using the roulette, considering how much energy you use, XP,etc.

Remember that in each boss roulette we have a chance to earn 1,3 or 5 CP and in an epic boss roulette we have a chance for 3,5 or 10 CP and also the epic drop

CH1 M1:
Boss: Viper(Generalist XP:65) Team up:Hawkeye(Tactician )
Minibosses: None
Epic Boss: None
Deploys: None
Other battles: 2 low threats(20 XP each)

Pro: This mission is very short and easy, you only need 30 energy to finish it, so for every 60 enegy you have 2 chances at the roulette, plus XP. You can do this mission 4-5 times in the day( Not considering energy gifts).

Con: The problem with this mission is the other rewards of the roulette, the weapons that you can get here are kind of useless even for PVP slot, so if you are unlucky you can end with a bunch of consumables and a poor weapon.

CH1 M2:
Boss: Whiplash(Scrapper XP:65) Team up: Iron Man(Blaster )
Minibosses: None
Epic Boss: None
Deploys: Hawkeye(1 battle)
Other battles: 1 Medium Threat(50 XP), 2 low threats

Pro: You can get to the boss roulette of this mission with 30 energy. First fight the medium threat, then do the deploy, fight a low threat, collect your deploy reward and finally fight with Whiplash. This mission is better than 1.1, the difficulty is basically the same but you can get a consumable with the deploy.

Con: Like 1.1, except for the CP, the rewards in the roulette are poor. With the new roulette system you might get a high PVP bonus item, but I'd rather get 5 CP than 10 of those.

CH7 M3:

Boss: Jack O'lantern(Blaster XP(fighting with miniboss):145 ) Team up: Black Cat(Infiltrator )
Minibosses: Vector(Blaster XP:115 )
Epic Boss: Green Goblin(Scrapper XP:200) Epic Drop: Goblin Glider
Deploys: any hero(1 battle), any hero(1 battle), 1 tactician(3 battles), Spiderman(2 battles), 1 scrapper(1 battle)
Other battles: 4 low threats(55 XP each), 4 high threats(105 XP each)

Pro: You can also get to the boss roulette of this mission with only 30 energy. First fight Vector and then do some of the deploys, do a high threat and collect your deploy rewards, finally fight with the boss for the roulette. The XP here is good and also the weapons are a lot more better than in CH1 M1.

Con: The problem here is if you want the goblin glider(one of the best epic drops), you'll need spiderman(90 CP) and also a lot more of energy in order to acces to epic boss. If you want to get this drop, it's better if you fight the boss and the miniboss together to save 10 energy.

CH4 M4:

Boss: Vapor(Infiltrator XP(fighting with miniboss): 140) Team up: Invisible Woman(Infiltrator)
Minibosses: Fixer(Blaster XP:100)
Epic Boss: Magneto(Tactician XP:200) Epic Drop: Magnetic Field Generator(MFG)
Deploys: 1 scrapper(2 battles), any hero(1 battle), any hero(2 battles), storm(2 battles)
Other battles: 3 medium threats, 2 high threats

Pro: You can finish all this mission(including the epic boss and a 2 bird) with 70 energy, that means a boss roulette and an epic boss roulette. The MFG is of the most useful gadgets in the game, so if you don't have it, is a good idea to try this mission. It's true you will need 70 energy, but that' just 10 more energy of doing twice CH7 M3 or CH1 M1, also the epic boss roulette has better CP rewards(not considering the epic drop)

Con: You need to deploy Storm in order to acces the epic boss, this mission requires a little bit more of energy, if you are unlucky that could be a waste. Magneto is not a difficult epic boss..... but he can be really, really annoying because he's always using shields and particular debuffs.

CH3 M5:

Boss: Green Goblin(Scrapper XP(fighting with minibosses): 165) Team up:Hawkeye(Tactician )
Minibosses: Vulture(Tactician XP:85), Sandman(Bruiser XP:80)
Epic Boss: Dr.Doom(Blaster XP:190) Epic Drop: Doombringer
Deploys: Black Widow(1 battle), Spiderman(2 battles), Blaster(1 battle), Tactician(2 battles)
Other battles: 2 low threats, 2 medium threats, 1 high threat

Pro: You can finish all this missions(including the epic boss and doing a three bird) with 80 energy, that means a boss roulette and an epic boss roulette. The Doombringer is a very useful gadget and it's worth of getting.10 more energy than CH4 M4,but if you don't have the doombringer, is a good idea to try this mission.

Con: You have to do the deploys as soon as they are available, otherwise you will use more than 80 energy. Also, if you want to figth the epic boss you will need spiderman. The epic boss is not difficult, just bring 2 tacticians and you should be fine( For more information see the Epic boss thread). UPDATE: An extra thread was added to this mission so now it costs 80 energy to finish it(including epic boss and 3 bird)

A few weeks ago, we got the option to re-spin the roulette for 5 gold, if you are farming CP NEVER do this. 5 gold = 10 CP which is the max number of CP you can get in a epic boss roulette.

For every mission you 5 star you'll get 5 CP. You can 5 star everything and then start farming CP for the heroes you want.

I suggest to the new players to get the cheapest heroes first(Ms. Marvel, IW, Shulkie, etc) don't let the cost fool you, this heroes are very powerful, besides you need to increase your roster in order to unlock more chapters.

Avoid changing gold for CP, I know is tempting to do it when you want a new hero or a new suit, but if you have patience and keep trying, eventually you'll get all the CP you need without spending any gold. Save your gold for stuff you can't get in a roulette. An useful guide in how to spend your gold wisely is this one.

Energy required to run Epic Bosses:

Chapter-2.3: 7 threats, Boss + Epic Boss: 90 Energy; Reward: Grecian Sai
Chapter-3.5: 5 threats, Boss + Epic Boss: 70 Energy; Reward: The Doombringer UPDATE: Now it costs 80 energy
Chapter-4.4: 5 threats, Boss + Epic Boss: 70 Energy; Reward: Magnetic Field Generator
Chapter-5.3: 8 threats, Boss + Epic Boss: 100 Energy; Reward: Norn Stone
Chapter-6.3: 8 threats, Boss + Epic Boss: 100 Energy; Reward: Electrostatic Arm
Chapter-7.3: 8 threats, Boss + Epic Boss: 100 Energy; Reward: Goblin Glider
Chapter-8.5: 7 threats, Boss + Epic Boss: 90 Energy; Reward: Possessed Pistol

This is not a complaining thread so if want to discuss about the low CP drop rate or complain about this.. then go to another thread.

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